[personal profile] angelapleasant


Content warnings: death, grief, suicide, blood. I would probably give this an R-rating to be safe.

This is a horror story.

I try not to be too graphic (no screenshots or written description of sims in the act, but there are two brief screenshots of someone finding a body), but please be mindful if you are sensitive to the subject matter.


[Story Index]


And the chorus said to me Don't be unwise Soft feet skipping to the hum of a knife )
[personal profile] angelapleasant
Tracklist:

1. Golden and Green // The Builders and the Butchers
2. Anywhere on This Road // Lhasa De Sela
3. Trouble Will Find You // Songs: Ohia

4. Obelisk // Timber Timbre
5. Val Jester // The National
6. Those Dreadful Hammers //
 Esben and the Witch
7. Give Blood // Rain Machine

Listen:



[personal profile] angelapleasant


Content warnings:
death, grief, language, mild alcohol use, mild violence, Strangetown alien abduction. Also, even though nothing bad happens to the cat in this chapter, let me give like... an anti-warning I guess??? that she is gonna be totally fine bc I know some horror movies/ stories include a pet just to kill them and I haaaate that lol

 
[personal profile] angelapleasant
Tracklist:

1. When the Devil's Loose // A. A. Bondy
2. Sleep Awake // Mother Mother
3. Heels // Disasterpiece

4. Skull & Bones // A. A. Bondy
5. Full Moon // The Black Ghosts
6. Far From Home //
 Gazelle Twin
7. Bad Moon Rising // Rasputina

Listen:
[personal profile] angelapleasant


Content warnings:
death, grief, language.

 
[Prologue] [Story Index]

And I don't know where I'll go
And I don't know what I'll see
But I'll try not to bring it back home with me

Don't go round when the Devil's loose )
[personal profile] angelapleasant


Content warnings:
death, grief, mention of suicide, blood, language, flickering gifs. Not that graphic tbh I don't care for gore, but I put the warnings just in case. This is the exact same thing as the regular chapter one, but with the 2 gifs of flickering lights removed.

 
 
And all you fair weather watchers, watch out and beware When your trouble comes knocking, I hope you ain't there )
[personal profile] angelapleasant
Tracklist:

1. Annan Water // The Decemberists
2. Black Out Days // Phantogram
3. Woebegone Wanderers II // Wild
Beasts
4. Souvenirs // Timber Timbre
5. Diana // Tassseomancy 
6. Psyche (Flash Treatment)
// Massive Attack
7. flood on the floor // purity ring
8. Abandon // Gazelle Twin
9. Trouble Comes Knocking // Timber Timbre

Listen:



[personal profile] angelapleasant


Content warnings:
death, grief, mention of suicide, blood, language, flickering gifs. Not that graphic tbh I don't care for gore, but I put the warnings just in case.

 
 
And all you fair weather watchers, watch out and beware When your trouble comes knocking, I hope you ain't there )
[personal profile] angelapleasant
So I wanted to be consistent and not have any continuity errors in my own world state re: aging so I came up with ages for all the premades.

You can look at it here (viewable PDF) while I figure out how to easily transfer it to an html table. lol.

For characters that aren’t featured or are just background characters I just kind of threw a random age that fit their age group. If I messed up at any point and gave twins different ages just pick the age that makes more sense for bother of them lol.

Assume that all Adults stayed Adults, and Elders stayed Elders, but everyone else went to the next age group up (Unborn to Toddler or Child since 5 years passed, Child to Teen, Teen to Adult— not YA if they are still uni aged according to my chart in the linked pdf only because being at uni prevents them from being in world, so if they are still uni aged assume they are in uni, YA to adult).

For some characters, I have specific changes that might not match up to in-game just because 1) it doesn’t make sense because there is conflicting info in memories, aging in game, etc, and elixir of life is not going to be a viable reason for everyone but maybe a handful (and the ones it makes sense for don’t have aging discretions that would need it IMO lol) or 2) I just don’t like what they have set up in game, or both.

For these reasons some siblings might be out order than what is presented in game (example the Capp kids and grandkids have conflicting info, so I just picked what worked best for my story. I didn’t bother checking the order of background characters because there were too many premades WITHOUT doing the townies by hand.

Another example is that I don’t like that Chloe and Lola’s ages are wacky and they are supposed to be young, so to make sense with order of background events, we are saying that Glabe was Glarn’s sister or cousin and couldn’t have kids herself so he was her surrogate and carried the twins for her.

The Bella in this story is the Strangetown Bella, because that’s where we’re going to meet her, but also because no one ever uses her and she needs some love. So I’ve had her age backwards due to where I’ve decided she went when she was missing, and said the Strangetown version is how she looked when she was younger and that she IS the “real” Bella.

I didn’t pick any specific ages for townies except Kaylynn bc they are just background actors if they appear, and I will add them as needed if I really think it needs specified, but probably not.

Additionally, for my story Lyla and Buzz never got divorced, they separated briefly but got back together before she died. The kids were too young to really remember that there were issues because Lyla stayed at home with them and Buzz stayed on base, which is something he did frequently anyway. They know she died because otherwise I feel like they would never stop looking for her thinking she went missing and then my story couldn’t feature them. I’m leaning toward her dying of illness, and she is buried in Olive’s cemetery because Olive maintains one of Strangetown’s two cemeteries. This also gives her easy cover for her crimes. (The other cemetery is on the other side of town in Deadtree, because I’m using chrisnewbie@tumblr’s Strangertown hood from the PSP game—assume all the PSP zombies in Deadtree are actually dead and buried.)

Erin was two grades ahead of Tank, and Tank had a late bday and was 18/ a senior in HS when the game started. She moved into the singles household in the house next door to the Grunts after high school instead of going to uni. Only Erin, Chloe, and Kristen live there, because Lola lives in military apartments near the base.

I also moved Johnny’s house to Paradise Place (replacing the empty house there) because it’s the only other place that has grass in the neighborhood. I moved Kine’s dairy to be a little past Deadtree because I feel like a cult should be slightly separated.

Some additional lots to the chrisnewbie and maxis ones include a jail/ sheriff’s office, some labs, hospital, motel (Ajay owns this), pawn shop, trailer park, the Tricou’s bar, the school, more apartments, military medical barracks near the base, a convenience store, a tattoo shop, and a seedy club, as well as some deco houses to flesh out Strangetown more.

Juliette was about to start her senior year of uni when she died (this story takes place in the summer).

I will update this post as I feel necessary if I think of more background info that is relevant but doesn’t make sense if explained in story due to the POV or whatever.
[personal profile] angelapleasant
I used aledestrange's uberhood map as a guide but I needed to change it up just a little bit for story purposes. Not to scale and no topography, I am not that talented and only used the free version of the map maker which I had to edit in photoshop after too. Story relevant timing discussed below.


Takemizu Village and Twikii Island were removed from the map because IMO they are too far away to be visible, and I want Twikii to be an actual island.

LFT serves Viper Canyon and Strangetown. If  you drive past LFT for a few hours you will reach Strangerville (which will be named something different in world) and Chestnut Ridge. Past Strangetown, if you drive down a long road of nothing but desert for several hours you will eventually get to Oasis Springs.

Academie Le Tour serves Veronaville, Desiderata Valley, and Riverblossom Hills. 

You can take a 1hr~ ferry from Veronaville to Bluewater Village; there is also a ferry to Bluewater from Desiderata Valley.

SSU serves Pleasantview, Sim City (this is what I'm calling Downtown), Belladonna Cove, and Bluewater Village. Some sims from Veronaville (like Romeo & Tybalt) choose to go here too since it's close, just depends on what they want to major in and see while in uni.

It's about 30 min from Pleasantview to Bluewater Village, and another 15 min into SimCity from the turn off.

It's about 1 hour from Viper Canyon to Strangetown.

It's about 9 hours from Sim City to Strangetown.

It's about 8 hours from Veronaville to Strangetown, same for Pleasantview to Strangetown.

To the east of the map will be most of the other TS4 worlds. Takemizu Village would be next to Mt. Komorebi, but they would be on a separate landmass. A few coastal ones would be to the west of the map.

I’ve included the TS2 Stories neighborhoods (Four Courners, Bitville, Garden Heights, Arbor Falls, & Mesa Flats) to the north and west of Pleasantview. Also in this area are Riverside & Sedona. Mentions of Sim City if I play with those hoods will be replaced with their own downtown (Emerald Heights), not actual Sim City since that's already taken and too far away to make sense. They have their own university (Mission State). But the sims from those stories won't show up in Something Wicked. 

[personal profile] angelapleasant

prologue:

lots:
plumbtales: [318 bayview drive] (veronaville police station), [bluewater cemetery] (veronaville cemetery)
katatty: veronaville houses & community lots in the background from her [veronaville and europa sections], [capp manor], [431 globe street]
shastakiss: [chapel of the lone daisy] (was originally [st. humble’s by katatty], and i kept the name)
hugelunatic: [some background houses]


chapter one:

veronaville lots:
plumbtales: [bluewater cemetery] (veronaville cemetery), some background lots
katatty: veronaville houses & community lots in the background from her [veronaville and europa sections], [capp manor], [431 globe street]
shastakiss: [chapel of the lone daisy] (was originally [st. humble’s by katatty], and i kept the name)
hugelunatic: [some background houses]

sim city (downtown) lots: 
katatty: [house of fallen trees], background lots

strangetown lots:
nervosims: [51 road to nowhere + 57 road to nowhere] (grunt and singles houses)
emperorofthedark: [pleasantview motel] (strangetown motel) (the "shrub" file in this from kativip's stalker objects conflicts w the maxis shrub so untick that when installing the cc if you dl this!)
deedee-sims: [electronics store] (convenience store), [background lots]
chrisnewbie: [strangertown entire hood incl lots and sims], [background lots] (from other sims 2 portable games)
katatty: [background lots]
pixelateddollhouse: [the witching hour] (tricou bar)
phaenoh: [hospital]


chapter two:

strangetown lots:
nervosims: [51 road to nowhere + 57 road to nowhere] (grunt and singles houses)
emperorofthedark: [pleasantview motel] (strangetown motel) (the "shrub" file in this from kativip's stalker objects conflicts w the maxis shrub so untick that when installing the cc if you dl this!)
deedee-sims: [electronics store] (convenience store), [background lots]
chrisnewbie: [strangertown entire hood incl lots and sims], [background lots] (from other sims 2 portable games)
katatty: [background lots]
pixelateddollhouse: [the witching hour] (tricou bar)
phaenoh: [hospital]
yandereplumsim: [strangetown school & stadium]


chapter three:

strangetown lots:
nervosims: [51 road to nowhere + 57 road to nowhere] (grunt and singles houses)
emperorofthedark: [pleasantview motel] (strangetown motel) (the "shrub" file in this from kativip's stalker objects conflicts w the maxis shrub so untick that when installing the cc if you dl this!)
deedee-sims: [electronics store] (convenience store), [background lots]
chrisnewbie: [strangertown entire hood incl lots and sims], [background lots] (from other sims 2 portable games)
katatty: [background lots]
pixelateddollhouse: [the witching hour] (tricou bar)
phaenoh: [hospital]
yandereplumsim: [strangetown school & stadium]

pleasantview lots:
katatty: [165 sim lane & background lots]



general: 

reshade presets:
microscotch: [fire lily]

psds & images:
luulunetip
template psds
waxing moon
blood moon


[personal profile] angelapleasant
Tracklist:

1. Bell Tower // Gazelle Twin
2. Bloodstone // Amon Tobin
3. Sound of Breaking // Faunea
4. Wither // Promise and the Monster
5. Changelings // Gazelle Twin
6. Soft Feet // Tasseomancy (not on yt, listen on their vimeo)


Listen: